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Stats and Weapon Relations.
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Kaoryn
Posts until end: 980


Joined: 03 Dec 2004
Posts: 39
Location: McKees Rocks, PA

PostPosted: Tue Dec 07, 2004 5:14 pm    Post subject: Stats and Weapon Relations. Reply with quote

Hello all. I figured I'd share this idea, because I read it somewhere, and thought it might be a good idea. =) So the credit goes to the person who first said it, and to me for bringing it out to the open. Laughing

I though the idea of having exp. bars for your stats would be nice. Like using a Broad Sword or something would build up your Strength mainly, Rapiers and daggers helping the Agi, Constitution can be increased by either taking hits, or wearing certain types of armor. Intelligence can be either increased by weilding Rods and staves in conjunction with using magic, or by possibly implementing a book system? (Ex: Zatra's tomb was an ancient place, so maybe Zatra himself knew of some art that he recorded in a book. Beating Zatra gains you access to this book, and by reading it you acquire a new skill.)

I thought the idea was good, and figured I'd bring it to your attention, in case you haven't already though about it. =) Any comments?

~Kao
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Manifold
Posts until end: 600


Joined: 01 Dec 2004
Posts: 457
Location: Treading my dreams, UK

PostPosted: Tue Dec 07, 2004 5:27 pm    Post subject: Reply with quote

Off topic, but.. mind shrinking your avatar a tad bit? It's nice though, who made it?
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Kaoryn
Posts until end: 980


Joined: 03 Dec 2004
Posts: 39
Location: McKees Rocks, PA

PostPosted: Tue Dec 07, 2004 5:34 pm    Post subject: heh. Not sure. Reply with quote

Not really sure to be honest. I just plucked it off the net. I thought it might have resized itself...but I was wrong. heh. But thanks. =)

~Kao

Arrow Back on topic!
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Thanquol
Posts until end: 800


Joined: 02 Dec 2004
Posts: 239
Location: London

PostPosted: Tue Dec 07, 2004 5:34 pm    Post subject: Reply with quote

I don't like the ideas of bars for the weapon skills, but levels could be nice.

Level 2 Staff skills etc.
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Dw
Posts until end: 800


Joined: 01 Dec 2004
Posts: 218

PostPosted: Tue Dec 07, 2004 6:02 pm    Post subject: Re: Stats and Weapon Relations. Reply with quote

Kaoryn wrote:
Hello all. I figured I'd share this idea, because I read it somewhere, and thought it might be a good idea. =) So the credit goes to the person who first said it, and to me for bringing it out to the open. Laughing

I though the idea of having exp. bars for your stats would be nice. Like using a Broad Sword or something would build up your Strength mainly, Rapiers and daggers helping the Agi, Constitution can be increased by either taking hits, or wearing certain types of armor. Intelligence can be either increased by weilding Rods and staves in conjunction with using magic, or by possibly implementing a book system? (Ex: Zatra's tomb was an ancient place, so maybe Zatra himself knew of some art that he recorded in a book. Beating Zatra gains you access to this book, and by reading it you acquire a new skill.)

I thought the idea was good, and figured I'd bring it to your attention, in case you haven't already though about it. =) Any comments?

~Kao


As I said in the other post, I find this too restricting.
And for your avatar, I see nothing but "avatarity.com free avatars" -text.
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Zephyr
Posts until end: 980


Joined: 02 Dec 2004
Posts: 30
Location: Wakefield, England

PostPosted: Tue Dec 07, 2004 6:06 pm    Post subject: Reply with quote

If that system was in place, i'd go to the lowest level and fastest spawning area for ages to get my <stat> up a bit. then go hunting.

a bit flawed?
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Chybi
Posts until end: 900


Joined: 05 Dec 2004
Posts: 128

PostPosted: Tue Dec 07, 2004 8:22 pm    Post subject: Reply with quote

I am the one who had the original Idea but after talking with Hexedian about it last night and figured it wouldbe better if per level you would gain some atribute points per level but not as manyas in the original WiA, and what you used to attack would divide the stats only by what a weapon would actually give you, not every stat. So a sword would give Str Agi and Con. and if you ever neded to boost int and wis for some reason it you could you your attribute points
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Sum Ting Wong
Posts until end: 850


Joined: 03 Dec 2004
Posts: 164
Location: Texas

PostPosted: Tue Dec 07, 2004 10:10 pm    Post subject: Reply with quote

i liked the original skill system in akarra, where once you learned a skill, you could put gems into the skill. however, you shouldn't be able to take the gems out, or at least not more than once. if you use the idea of taking hits raises one skill, and hitting raises another, then someone will no doubt find some way of macroing their way to being super powerful. an example of this is tibia. i have a lvl 13 character with a dist skill of 50, while people who only hunt have a skill of around ~20.
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Pre
Posts until end: 600


Joined: 01 Dec 2004
Posts: 436
Location: CT, United States

PostPosted: Tue Dec 07, 2004 11:24 pm    Post subject: Reply with quote

If weapons raise your skills, then when you gain a level what would happen? It just raises your skills more?
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Forefn
Posts until end: 1000


Joined: 06 Dec 2004
Posts: 6

PostPosted: Tue Dec 07, 2004 11:54 pm    Post subject: Reply with quote

Maybe using a certain type of weapon alot could improve your skill with that one type of weapon. I liked the gem system too, and they could work with each other to a certain extent. Possibly you could only fill in your 'Dagger Use 1' if you've used a dagger enough against certain monsters. So kill monsters with less levels for a first gem and monsters with higher levels for a second.
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