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Using the enviroment

 
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Miklotov
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Joined: 03 Dec 2004
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Location: Next to the Coffee machine

PostPosted: Sat May 21, 2005 9:00 pm    Post subject: Using the enviroment Reply with quote

I am just wondering if we were able to push/pull/use/de-,activate/control/hit/destroy/built something in the enviroment.
To give some cheap easy example:
- pull a carpet
- hit and knock down a dungeon wall
- push a lever
- activate a steam engine
- and so on

... Shocked
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Minty
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PostPosted: Sun May 22, 2005 6:30 am    Post subject: Reply with quote

Sounds really cool, and would definetly add depth. But... how would resetting work? Would you have to (for example) close things yourself, or would they automatically do it after each person or after a set time?
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catslayer
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Joined: 01 Mar 2005
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Location: Moscow, Russia

PostPosted: Sun May 22, 2005 8:10 am    Post subject: Reply with quote

a) it may load the server
b) it may be glitchy (remember bringing Sinistra the Priestess to the Rimsin Stronghold)

But the idea is nice. I guess such manipulations should be a part of some quests.
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Enquillion
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PostPosted: Sun May 22, 2005 12:15 pm    Post subject: Reply with quote

Meh, as long as it has purpose, I guess. Rolling Eyes
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Archosseus
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Joined: 03 Dec 2004
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Location: Rotterdam, NL

PostPosted: Fri May 27, 2005 4:32 pm    Post subject: Reply with quote

Minty wrote:
Sounds really cool, and would definetly add depth. But... how would resetting work? Would you have to (for example) close things yourself, or would they automatically do it after each person or after a set time?
Just let it be like WoW, the object respawns/resets to it's original state after a matter of minutes.

It's a good idea Miklotov, it brings more life into a game which is always welcome. It can be overdone though.

I think only quest related objects should work that way.
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Demonslayer7
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PostPosted: Sat May 28, 2005 12:30 am    Post subject: Reply with quote

You might be able to pull switches and puzzle-related objects, but onyl certain ones... I hope.
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Miklotov
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PostPosted: Wed Jun 01, 2005 1:00 am    Post subject: Reply with quote

O.o
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Last edited by Miklotov on Fri Jun 24, 2005 2:59 am; edited 1 time in total
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catslayer
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PostPosted: Wed Jun 01, 2005 9:33 am    Post subject: Reply with quote

Brilliant! We'll have fully-dynamical world!!! Just have to convince devs this will make DoD absolutely unique as static world is hell easier to create, imho. This topic needs the "impoRtant" suffix Wink
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Miklotov
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Joined: 03 Dec 2004
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Location: Next to the Coffee machine

PostPosted: Thu Jun 02, 2005 5:37 am    Post subject: Reply with quote

...
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