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Community Discussion: Character Types (Classes) - CD I
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Ruisleipa
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Joined: 01 Dec 2004
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Location: Kajaani, Finland

PostPosted: Tue Dec 07, 2004 2:55 pm    Post subject: Reply with quote

Rech wrote:
Nomadic background (~5 levels)
-> barbarian (basic training Smile, ~10 levels)
---> shaman OR fighter (like ~30-60 levels)
-----> different weapon skill masteries for fighter


How original, Rech. Very Happy
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Hexedian
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Joined: 02 Dec 2004
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Location: Canada

PostPosted: Tue Dec 07, 2004 3:22 pm    Post subject: Reply with quote

Well, the idea behind cross-classing is that versatile characters are as useful as specialized ones - which is, alone, a feat of balancing.
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Rech
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PostPosted: Tue Dec 07, 2004 3:23 pm    Post subject: Reply with quote

Ruisleipa wrote:
Rech wrote:
Nomadic background (~5 levels)
-> barbarian (basic training Smile, ~10 levels)
---> shaman OR fighter (like ~30-60 levels)
-----> different weapon skill masteries for fighter


How original, Rech. Very Happy


SHHH!
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Kalorian
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Joined: 01 Dec 2004
Posts: 300
Location: Uiejonbou, South Korea

PostPosted: Tue Dec 07, 2004 9:54 pm    Post subject: Reply with quote

So what if we give certain races bonuses for using more 'aligned' classes with their race (what their race is good at) and give them small penalties for using a class that doesn't blend/work well with that race?

*braces for all the comments*
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Enquillion
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PostPosted: Tue Dec 07, 2004 10:52 pm    Post subject: Reply with quote

Just give a race the slightest advantage towards a class and people will use that combination. If you give Najans +1 to damage with swords, and someone (using a sword) loses a fight where the enemy has 1 hit point left, he'll have wished he picked Najo. All advantages are advantages, only the significance differs.
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Hexedian
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Joined: 02 Dec 2004
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Location: Canada

PostPosted: Thu Dec 09, 2004 2:05 am    Post subject: Reply with quote

The idea of weird race/class combinations is finding a way to make your character as useful as others. An orc mage may not be as powerful as an elven one, but heck if you're going to try to get near that spell-casting meatshield...

Same for, say, a halfling paladin (I'm using well-known races, sue me if you want, I don't have a copper anyway =P ). He might not be all that uber-strong, but he can throw rocks, cook for the party and be stealthy... You just need imagination and a good dose of well-thought balancing.
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Pre
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Joined: 01 Dec 2004
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Location: CT, United States

PostPosted: Thu Dec 09, 2004 11:52 am    Post subject: Reply with quote

I agree with Kal, some races should have better atributes since all of them are not the same.
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Ruisleipa
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Joined: 01 Dec 2004
Posts: 99
Location: Kajaani, Finland

PostPosted: Thu Dec 09, 2004 1:32 pm    Post subject: Reply with quote

Pre wrote:
I agree with Kal, some races should have better atributes since all of them are not the same.


Problem with this is that these things cause balancing. Never ending balancing, and then devs get busy with balancing and don't give as much content into the game. :/
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Miklotov
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Joined: 03 Dec 2004
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PostPosted: Sat Dec 11, 2004 6:03 pm    Post subject: Reply with quote

I liked the way how it was in WiA maybe more to choose and more diffrents between the classes (ablility to become master in one or more skill"s"/...)
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Lorsaelos
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Joined: 11 Dec 2004
Posts: 277

PostPosted: Sun Dec 12, 2004 7:29 pm    Post subject: Reply with quote

Classes shouldn't become too strict that there leaves no room for originality with character making. I would prefer to have a little mix of a lot of things in my character that make it "mine" as opposed to having every other fighter character all striving for the same thing.

Weapons shouldn't strictly dictate the character's class either, or vice-versa.

Character classes should be mostly a rank within a specialized field of training. Skills learned should determine who and what the character can be or do.
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