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Animated sprites...
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Thanquol
Posts until end: 800


Joined: 02 Dec 2004
Posts: 239
Location: London

PostPosted: Mon Dec 20, 2004 7:10 pm    Post subject: Reply with quote

Manifold wrote:
Those basic sprites will still need to be drawn with every single character model, weapon, armour and colour... Huge work


Still, i would wait an extra six months to see 4-directional sprites. Hell, i've idled on the WiA and Daria forums for a year or more. 4 or even 8 directional sprites with attacking animations would be so freaking great.
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Lorsaelos
Posts until end: 750


Joined: 11 Dec 2004
Posts: 277

PostPosted: Mon Dec 20, 2004 7:21 pm    Post subject: Reply with quote

Well, as Thewreck mentioned, the engine would need modifications, but it's feasible, codewise. Anytime we get around to doing this the code can be modified, so down the line, 5 years from now, it's still possible....
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Thandrophir
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Joined: 07 Dec 2004
Posts: 221
Location: Maryland, USA

PostPosted: Thu Dec 23, 2004 5:35 pm    Post subject: Reply with quote

Another way you might want to consider making animated sprites is the way they do it in Wesnoth (An open source turned-based strategy game). It's simple and get's the point across. The way it works is there are two sprites: At rest and attacking. When a character attacks, they switch to the attacking sprite and slightly dart in the direction of the enemy, then pull back. This gives the illusion that they are much more animated than they really are.

http://www.wesnoth.org
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