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Monday Dev Update #54

 
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jeb
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Joined: 29 Nov 2004
Posts: 730
Location: In your closet

PostPosted: Tue May 22, 2007 11:31 am    Post subject: Monday Dev Update #54 Reply with quote

Development during week 20-2007
The payment system was finished, at least the technical part. We are going to remake the whole login GUI to something fancier, so we didn't bother to implement a proper account management system in the client yet.

Thewreck and Kinten has made a lot of new beautiful artwork for the new desert setting. It's a real pleasure to walk in... or run, rather, since we've increased the base movement speed by 50 %. If you remember from the other alphas we had set the speed to 80 pixels per second, but we have decided that 120 "feels" better. We will compensate this by making it more important to walk on solid ground than sand or snow... well... you'll see.

The Mac sound system isn't finished yet, and not the updater either. The final part of the updater is to make sure it works on both platforms.

Planned development during week 21-2007
We will continue working on the Daria editors, sound system and auto-updater. We also need to create some info material for Oxeye, because we have two presentations next week.

Wiki updates during last week
No new Wiki edits (321 total)
No new "legitimate" content pages (29 total)
This week's most valuable contributor: None
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Miklotov
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Joined: 03 Dec 2004
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Location: Next to the Coffee machine

PostPosted: Fri May 25, 2007 1:04 am    Post subject: Reply with quote

Hehe nice that movement gives me the idea of not beeing able to controle the character exactly on ice, like sliding before a char finaly stands still.
Aswell i wonder if you fixed the problem i figuered, having a char moving through obstactles like walls and trees rocks (clientside ).
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Holidays? NO!, I am just mapping.
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