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Crafting (When the Blacksmith has a guest)
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Manifold
Posts until end: 600


Joined: 01 Dec 2004
Posts: 457
Location: Treading my dreams, UK

PostPosted: Sat Jan 15, 2005 10:20 pm    Post subject: Reply with quote

Miklotov wrote:
imagine a hole town suffers under diseases
--> none of the nps follows his normal buisness Very Happy

Aha. I like that. Very good for anti-camping. The towns could be randomly afflicted with diseases too.

Miklotov wrote:
what if an npc starts "every week" (or at any other random time) a journey. He waits till he's "sold out" and closes his store, leaves a messages for his customers (us) and moves to another npc
This is not forced to give a quest just some diffrents in the daily merchants buissness. Anoying for those who need the npcs job but wasn't is fun and his style (like eckard in WiA) Smile

Some more anti-camp. It'd have to be controlled though. One thing I disliked alot was the camping, of any sort. I'd support any anti-camping scheme..[/quote]
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Miklotov
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Joined: 03 Dec 2004
Posts: 90
Location: Next to the Coffee machine

PostPosted: Sun Jan 16, 2005 4:44 pm    Post subject: Reply with quote

didn't i wrote "sold out" not sold out ? I didn'T meant that he need to sell all his items just an explaination why he starts a trip
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Sum Ting Wong
Posts until end: 850


Joined: 03 Dec 2004
Posts: 164
Location: Texas

PostPosted: Sun Jan 16, 2005 8:14 pm    Post subject: Reply with quote

Quote:
Some more anti-camp. It'd have to be controlled though. One thing I disliked alot was the camping, of any sort. I'd support any anti-camping scheme..


say your camping on darklings or something, and news of your presence gets back to the darkling head chief/commander, whatever they have, they don't want you there, so they send off an army of say, 200 or so darklings, depending on the size of the group, and they wipe you all out. have a system like that, with each region being controlled by various monster groups, and if you spend too much time in their area, then they will send an army after you and kill you all... of course you may beat the army, which would just be fun...
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Dormeydo
Posts until end: 700


Joined: 07 Dec 2004
Posts: 312
Location: Sweden

PostPosted: Sun Jan 16, 2005 8:52 pm    Post subject: Reply with quote

That would be cool!
I like that idea.
but 200 darkling are litte much, no FS can ever kill 200 darklings.
8 level 100 characters wouldn't stand a chance against 200 darklings. But that would make you flee or call for reinforcemet, witch is good and fun. but you must be able to defeat thier "army"
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Stant
Posts until end: 500


Joined: 02 Dec 2004
Posts: 753

PostPosted: Sun Jan 16, 2005 10:35 pm    Post subject: Reply with quote

Me and my horse... We could wipe out 200 darklings easily... We made a daily practice of that in Akarra.
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jellocube27
Posts until end: 850


Joined: 02 Dec 2004
Posts: 195
Location: New Jersey, USA

PostPosted: Mon Jan 17, 2005 12:34 am    Post subject: Reply with quote

I made a daily practice of hitting on Azhure.

Ah, the good ol' days..
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Trunks
Posts until end: 1000


Joined: 05 Dec 2004
Posts: 9
Location: Pittsburgh(U.S.A.)

PostPosted: Mon Jan 17, 2005 4:30 am    Post subject: Reply with quote

Miklotov I think you have a good idea with that second NPC, I really like that idea. It would be more challengeing to get the other weapons.
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