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Double quests?

 
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LookinToDie
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Joined: 03 Dec 2004
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Location: on my way..

PostPosted: Mon Jan 10, 2005 6:22 pm    Post subject: Double quests? Reply with quote

I just thought it would be nice if quests in Daria were a bit like in Fallout 2 : for instance a farmer asks you to protect his garden from rabbits (kill 10 rabbits to solve the quest). The farmer's envyous neighbour in his turn asks you to do some damage to his garden (lure 5 rabbits into the garden to solve the quest). Of course you can complete only one of these quests. I like it when you are not forced to be lawful good all the time Twisted Evil
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Vilinh
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Joined: 01 Dec 2004
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PostPosted: Mon Jan 10, 2005 8:04 pm    Post subject: Reply with quote

I like that idea. It reminds me of Elder Scrolls of morrowind where u could choose wat u wanted to be good or bad.
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kinten
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Joined: 29 Nov 2004
Posts: 427
Location: Sweden

PostPosted: Mon Jan 10, 2005 8:17 pm    Post subject: Reply with quote

Our intentions are to improve the questsystem, giving the quests depth and multiple solutions.
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Avaith
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Joined: 28 Dec 2004
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PostPosted: Mon Jan 10, 2005 9:23 pm    Post subject: Reply with quote

Wow, a lot like Fable. But then again, that was a really good game. Even though it only took like 10 hours to beat and i spent 50$ on 10 hours of gameplay...
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scotty
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Joined: 23 Dec 2004
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Location: canada

PostPosted: Tue Jan 11, 2005 1:51 am    Post subject: Reply with quote

I like that idea , maby you should have a good/bad rateing too,. every quest you do gives you a point, and you need so many points and/or ratio of points to advance to the next level in your class?
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Hawkeye
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Joined: 09 Jan 2005
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Location: North of the North Pole

PostPosted: Tue Jan 11, 2005 3:37 pm    Post subject: Reply with quote

Making it this way could be a lot more fun. While one farmer make a golden statue after your job, the other one begins throwing dirt after you.
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Archosseus
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Joined: 03 Dec 2004
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Location: Rotterdam, NL

PostPosted: Tue Jan 11, 2005 3:57 pm    Post subject: Reply with quote

Vilinh wrote:
I like that idea. It reminds me of Elder Scrolls of morrowind where u could choose wat u wanted to be good or bad.
That's true, it does sound a lot like TES.

It's nice to be able to choose one of those ways. Quests being related to each other and such. But then it must effect something apart from the 'victim' being angry. Like an alignment change.
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Chybi
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Joined: 05 Dec 2004
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PostPosted: Tue Jan 11, 2005 5:12 pm    Post subject: Reply with quote

If there is a way to be and eveil I hope there is a way to remain neutral and not by deciding I do one good act here and one bad act there and verything is just perfect
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Thanquol
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Joined: 02 Dec 2004
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PostPosted: Tue Jan 11, 2005 10:12 pm    Post subject: Reply with quote

Avaith wrote:
Wow, a lot like Fable. But then again, that was a really good game. Even though it only took like 10 hours to beat and i spent 50$ on 10 hours of gameplay...


Haha, same - i tried to keep chaotic neutral.

Well Kinten's already told us we'll have quests like this so lets all celebrate!
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